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- ================================================================
- Title : The IGOR Series for DOOM ][
- Filename : igor4.wad; now supports Deathmatch, Deathmatch 2.0,
- and "Expert" modes through difficulty settings
- Author : B. Vannatta/B. Weldon
- Email Address : vannatta@bobcat.ent.ohiou.edu
- Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7,8)
- and B. Weldon (levels 2,5).
- Description : A fast-paced, eight-level deathmatch pwad for
- DOOM2; supports monsters w/ respawn (two-player) or
- nomonsters (three- or four-player).
- Additional Credits to : Jon Parry (playtesting), id Software...
- ================================================================
-
- * Play Information *
-
- Map # : Map01 through Map08
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : YES
- Difficulty Settings : Implemented for various modes of play (SEE BELOW)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New levels from scratch.
- Editor(s) used : ---
- Known Bugs : Please report any to vannatta@bobcat.ent.ohiou.edu.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- You may do whatever you want with this file, as long as you distribute
- your modified file under a name OTHER than "igor".
-
-
- * Where to get this WAD *
-
- FTP sites: (started at) wcarchive.cdrom.com
-
-
- * Important Notes
-
- Igor is an attempt to provide for as many different Deathmatch tastes
- as possible, as each level contains a different environment in which to play.
- You can play all of the levels sequentially or, if you only like a certain
- level, you can play that one alone. I've included support for various modes
- of play as follows:
-
- 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not
- Too Rough" support this)
-
- 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this)
-
- 3. What I call "Expert" mode ("Ultraviolent" supports this)
-
- Original Deathmatch and Deathmatch 2.0 are basically the same setup with
- a few variations in ammo/health placement. Expert mode has very little
- health and ammo, but DOES include almost every weapon per level (including
- the BFG). Use Expert mode if you play such an intensive Deathmatch game that
- you don't stay alive very long (i.e. three- or four-player Deathmatch games
- over a LAN or MPGS).
- I've also included monster support - monsters are placed
- strategically to add spice to the game. Usually players don't need this in
- a three- or four-player game, but sometimes a two-person game can get a
- little slow. Either way you like it, make sure to include the respawn option
- when using monsters in your Deathmatches.
- Also note that most of the levels involve a cooperative exit. If an
- exit door doesn't open when you hit the switch, you may have to ask your
- friend(s) for help. Make SURE you're ready to leave when you hit an exit
- button.
- Please take a walk through these levels before you actually use them
- in Deathmatch. While each is extremely straighforward, it's always nice to
- get a feel for a new level before you begin. I'm open to any comments/
- suggestions you may have, so please send me email!
- Finally, if anyone uses this pwad who plays over a LAN (with three
- or four people), please make an LMP file and send it to me! I've never had
- the chance to see more than two people in these levels, and would like to
- see the action. Thanks for using Igor!
-